The IGG team has set itself the goal of defining efficient geometric models. Taking into account the varied nature of the data considered (constraints, medical images, digitization, motion capture), to design, reproduce the shape, appearance and motion of 3D objects in order to visualize, simulate and interact with them accurately in virtual environments. Since 2024, the team has been organized into four themes: - Proofs in Geometry - 3D Geometry and Animation - Textures, Rendering and Visualization - Human-Computer Interaction and Virtual Reality
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